Melvelvin
Hey guys! I've spent the last few months cooped up working on this twilight rig, I threw together a rough little animation test and I'd be grateful if some folks could share their thoughts. Usually I get feedback from other animators I know but I have no idea how my coworkers would take this project...
>>2447478p
(there is sound, click through to the full image for it)
Having been the only eyeballs on it as I was making it I worry I may have strayed into the uncanny valley, which I want to avoid.
I'll put a list of known issues here so folks can avoid repeating themselves:
- It's rendered in eevee, not cycles, so it doesn't look great overall. The shading and defocus specifically are pretty whack
- The lip sync is rough, she's kind of mouthing in places and I haven't properly sold a number of the phonemes.
- Some of the acting choices are dubious, I would need to either sell that arm swing on "Always glad" way - better, or cut it entirely for something more natural.
- the cloth sim is... jank. (The original plan was to use a deform rig, but I ran out of time)
- hair is clipping in places
- there are still some funky deformations in the nose I have to iron out
- an anon pointed out the blinks are way too fast and they're damn right, I just did blinks for a normal human sized eye without thinking. Good to know!
>>2447478p
(there is sound, click through to the full image for it)
Having been the only eyeballs on it as I was making it I worry I may have strayed into the uncanny valley, which I want to avoid.
I'll put a list of known issues here so folks can avoid repeating themselves:
- It's rendered in eevee, not cycles, so it doesn't look great overall. The shading and defocus specifically are pretty whack
- The lip sync is rough, she's kind of mouthing in places and I haven't properly sold a number of the phonemes.
- Some of the acting choices are dubious, I would need to either sell that arm swing on "Always glad" way - better, or cut it entirely for something more natural.
- the cloth sim is... jank. (The original plan was to use a deform rig, but I ran out of time)
- hair is clipping in places
- there are still some funky deformations in the nose I have to iron out
- an anon pointed out the blinks are way too fast and they're damn right, I just did blinks for a normal human sized eye without thinking. Good to know!