xbi
I think the point of this upload is demonstration that eyes reflections are not real, because they are identical in different locations.
I don’t think it’sbmistadke, more intentional tradeoff. because it’s tradeoff of technical correctness vs making eyes pretty vs movie budget. It’s hard to make eyes reflection looking nice when you can’t control highlights shape, and it’s hard to control eye highlights when they come from environment. Also saves some rendering time, so you don’t have to render whole city just for character eyes
Maybe worth to make different reflection maps for different locations though.
I don’t think it’s
Maybe worth to make different reflection maps for different locations though.