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Description

Drawing done of a character in an FoE RPG I’m running, where which the party is a gaggle of raiders seeking to grow their warband.
Player’s description
Duty Carry was an athletic, beautiful, brave soul with the intellect and instinct of a Detective, the bravery, courage, and quiet, humble professionalism of a SWAT/Counter Terror Officer, and the rebellious spirit of a maverick, a bad cop with a heart of gold; she was, by every metric, a hero.
When she came of age, she was among the ponies who pushed to find out more about the outside world, and when the stable was attacked, she fought valiantly to protect it from the raiders who attacked them. After the attack, she was extremely active in helping to spread law and order to the surrounding area: protecting caravans, clearing out raiders, cleaning the trash out of neighboring communities, training professional militias and establishing real legal codes, helping to settle disputes between tribes, and taking what she’d learned from the surface back down to her stable. She was an errand filly for the Stable, and a proud one at that, because she was helping to make a better world, like their stable was always meant to; she was going to rebuild Equestria one community at a time. She had a real chance to become the chief of security one day, maybe even the Overmare.
She used to be a hero…
Duty Carry is dead, and now, the corrupted husk of her former self, 10mm, wants power. She understands now, she understands how foolish those dreams had been. She understands that might makes right, everything else is just a lie so weak ponies can hold power. Lions need not concern themselves with the opinions of sheep. She still wants what she’s always wanted, deep down, but now she’s “honest” about it: she wants power, she wants to be strong, she wants to be a Warlord, nay, she wants to be a Raider Queen.

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